AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games in Australia Q3 2024: Unified Platform Insights
Explore the performance of Australia's top shoot'em up games on a unified platform in Q3 2024, featuring trends in downloads, revenue, and active users.
During the third quarter of 2024, the top five shoot'em up games in Australia on a unified platform showcased varied performance in terms of downloads, revenue, and active users. This data, courtesy of Sensor Tower, provides insights into the dynamic mobile gaming market.
Survivor!.io from HABBY experienced fluctuations in weekly revenue, starting at approximately $31.2K at the beginning of July and peaking at around $44.4K by the end of August, before settling at $27.8K by the end of September. Weekly downloads decreased from 7.1K in early July to 4.6K by the end of the month but recovered to over 5.3K in late September. The game maintained a relatively stable active user base, starting with 37.4K and ending at 29.3K.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. saw its weekly revenue decrease from $6.2K at the start of the quarter to around $3.2K by the end. Downloads started at 5.4K, fluctuating slightly, and ended at about 2.6K in late September. Its weekly active users remained fairly consistent, slightly declining from 36.9K to 34.8K over the quarter.
Zombie.io: Potato Shooting by Joy Net Games recorded a downward trend in revenue, beginning at $19.7K and decreasing to $8.6K by the end of September. Downloads spiked mid-quarter, with a peak of 12.5K in mid-August, before falling below 500. Active users also followed a similar pattern, peaking at 14.4K and ending the quarter at 3.5K.
Galaxy Attack: Space Shooter by RocketAds Ltd saw its revenue fluctuate, starting at $3.5K, dipping mid-quarter, and ending at $2.7K. Downloads started at 3.2K, experiencing a slight dip, then closed the quarter at 2.8K. Active users showed a minor decrease from 16.2K to 15.4K.
Metal Slug: Awakening-Season2 from HaoPlay Limited showed an initial surge in revenue, starting at $2.3K mid-July and peaking at $11K by the end of July, followed by a decline to $4.9K by the end of September. Downloads dropped significantly from 15.7K to 300, while active users decreased from 14.6K to 1.3K.
For more detailed insights into the mobile gaming landscape, Sensor Tower offers comprehensive analytics and reports.